---
bezeichner: "io.github.ChiR24/unreal-engine-mcp"
art: "mcp_server"
slug: "io-github-chir24-unreal-engine-mcp"
paketkoordinate: "npm:unreal-engine-mcp-server"
status: "aktiv"
homepage: "https://github.com/ChiR24/Unreal_mcp.git"
erhebungsstand: "2026-10-10T01:17:01.464Z"
namensraum: "io.github.ChiR24"
registerseite: "https://tracevero.com/mcp/io-github-chir24-unreal-engine-mcp"
abgerufen_am: "2026-10-11"
zugangsdaten_erforderlich: false
ausfuehrungsort: "lokal"
dateisystem_pfadargument: true
quelloffen_einsehbar: true
roh_beschreibung: "Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more."
version: "0.6.0-beta-e"
roh_umgebungsvariablen: "UE_PROJECT_PATH, MCP_AUTOMATION_CAPABILITY_TOKEN, MCP_AUTOMATION_PORT, MCP_AUTOMATION_HOST, MCP_AUTOMATION_ALLOW_NON_LOOPBACK, MCP_AUTOMATION_USE_TLS, MCP_ADDITIONAL_PATH_PREFIXES, MCP_CONNECTION_TIMEOUT_MS, MCP_REQUEST_TIMEOUT_MS, MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE, LOG_LEVEL"
roh_geheime_pflichtvariablen: ""
roh_transportarten: "stdio"
roh_pfadargumente: ""
roh_repository_url: "https://github.com/ChiR24/Unreal_mcp.git"
roh_paketquellen: "npm"
roh_geheime_pflichtkopfzeilen: ""
roh_pfad_umgebungsvariablen: "UE_PROJECT_PATH"
roh_remote_adressen: ""
roh_remote_hosts: ""
roh_statusmeldung: ""
roh_veroeffentlicht_am: "2026-10-09"
roh_aktualisiert_am: "2026-10-09"
roh_schemafassung: "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json"
roh_bereitstellungsform: "paket"
roh_repository_quelle: "github"
roh_repository_unterordner: ""
roh_paketbezeichner: "unreal-engine-mcp-server"
roh_paketversionen: "0.6.0-beta-e"
roh_laufzeithinweise: ""
roh_umgebungsformate: "boolean, filepath, number"
roh_umgebungsbeschreibungen: "LOG_LEVEL=Log level. Logs go to stderr. · MCP_ADDITIONAL_PATH_PREFIXES=Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/ · MCP_AUTOMATION_ALLOW_NON_LOOPBACK=SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network. · MCP_AUTOMATION_CAPABILITY_TOKEN=Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN. · MCP_AUTOMATION_HOST=Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings. · MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE=Inbound messages per minute from the editor before the server disconnects. · MCP_AUTOMATION_PORT=Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090. · MCP_AUTOMATION_USE_TLS=Connect with wss:// instead of ws://. · MCP_CONNECTION_TIMEOUT_MS=How long to wait for the editor connection, in milliseconds. · MCP_REQUEST_TIMEOUT_MS=Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost. · UE_PROJECT_PATH=Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings."
roh_symbolformate: ""
roh_verbindungswege: "{\"packages\":[{\"registryType\":\"npm\",\"identifier\":\"unreal-engine-mcp-server\",\"version\":\"0.6.0-beta-e\",\"transport\":\"stdio\",\"environment\":[{\"name\":\"UE_PROJECT_PATH\",\"description\":\"Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.\",\"format\":\"filepath\",\"required\":true,\"secret\":false},{\"name\":\"MCP_AUTOMATION_CAPABILITY_TOKEN\",\"description\":\"Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN.\",\"required\":false,\"secret\":true},{\"name\":\"MCP_AUTOMATION_PORT\",\"description\":\"Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090.\",\"format\":\"number\",\"required\":false,\"secret\":false},{\"name\":\"MCP_AUTOMATION_HOST\",\"description\":\"Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings.\",\"required\":false,\"secret\":false},{\"name\":\"MCP_AUTOMATION_ALLOW_NON_LOOPBACK\",\"description\":\"SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network.\",\"format\":\"boolean\",\"required\":false,\"secret\":false},{\"name\":\"MCP_AUTOMATION_USE_TLS\",\"description\":\"Connect with wss:// instead of ws://.\",\"format\":\"boolean\",\"required\":false,\"secret\":false},{\"name\":\"MCP_ADDITIONAL_PATH_PREFIXES\",\"description\":\"Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/\",\"required\":false,\"secret\":false},{\"name\":\"MCP_CONNECTION_TIMEOUT_MS\",\"description\":\"How long to wait for the editor connection, in milliseconds.\",\"format\":\"number\",\"required\":false,\"secret\":false},{\"name\":\"MCP_REQUEST_TIMEOUT_MS\",\"description\":\"Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost.\",\"format\":\"number\",\"required\":false,\"secret\":false},{\"name\":\"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE\",\"description\":\"Inbound messages per minute from the editor before the server disconnects.\",\"format\":\"number\",\"required\":false,\"secret\":false},{\"name\":\"LOG_LEVEL\",\"description\":\"Log level. Logs go to stderr.\",\"required\":false,\"secret\":false}],\"additional_arguments_declared\":false}],\"remotes\":[]}"
---

# io.github.ChiR24/unreal-engine-mcp

## Measured values

| Property | Value | Source | Collected on | Level of trust | Raw declaration |
| --- | --- | --- | --- | --- | --- |
| Required secrets declared | false | MCP-Register | 2026-08-06T13:57:41.838Z | abgeleitet | roh_geheime_pflichtvariablen: ; roh_geheime_pflichtkopfzeilen: |
| Execution location | lokal | MCP-Register | 2026-08-06T13:57:41.838Z | abgeleitet | roh_transportarten: stdio |
| Path argument present | true | MCP-Register | 2026-10-03T01:17:02.187Z | abgeleitet | roh_pfadargumente: ; roh_pfad_umgebungsvariablen: UE_PROJECT_PATH |
| Repository URL listed | true | MCP-Register | 2026-08-06T13:57:41.838Z | abgeleitet | roh_repository_url: https://github.com/ChiR24/Unreal_mcp.git |
| Description (raw) | Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more. | MCP-Register | 2026-10-03T01:17:02.187Z | selbstauskunft |  |
| Declared version | 0.6.0-beta-e | MCP-Register | 2026-10-10T01:17:01.464Z | selbstauskunft |  |
| Environment variables (raw) | UE_PROJECT_PATH, MCP_AUTOMATION_CAPABILITY_TOKEN, MCP_AUTOMATION_PORT, MCP_AUTOMATION_HOST, MCP_AUTOMATION_ALLOW_NON_LOOPBACK, MCP_AUTOMATION_USE_TLS, MCP_ADDITIONAL_PATH_PREFIXES, MCP_CONNECTION_TIMEOUT_MS, MCP_REQUEST_TIMEOUT_MS, MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE, LOG_LEVEL | MCP-Register | 2026-10-03T01:17:02.187Z | selbstauskunft |  |
| Required secret variables (raw) |  | MCP-Register | 2026-08-06T13:57:41.838Z | selbstauskunft |  |
| Transports (raw) | stdio | MCP-Register | 2026-08-06T13:57:41.838Z | selbstauskunft |  |
| Path arguments (raw) |  | MCP-Register | 2026-08-06T13:57:41.838Z | selbstauskunft |  |
| Repository (raw) | https://github.com/ChiR24/Unreal_mcp.git | MCP-Register | 2026-08-06T13:57:41.838Z | selbstauskunft |  |
| Package registries (raw) | npm | MCP-Register | 2026-08-06T13:57:41.838Z | selbstauskunft |  |
| Required secret headers (raw) |  | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Path environment variables (raw) | UE_PROJECT_PATH | MCP-Register | 2026-10-03T01:17:02.187Z | selbstauskunft |  |
| Remote URLs (raw) |  | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Remote hosts (raw) |  | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Registry status message (raw) |  | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| First listed in the registry (raw) | 2026-10-09 | MCP-Register | 2026-10-10T01:17:01.464Z | selbstauskunft |  |
| Last changed in the registry (raw) | 2026-10-09 | MCP-Register | 2026-10-10T01:17:01.464Z | selbstauskunft |  |
| Schema version of the raw record (raw) | https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Delivery form (raw) | paket | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Repository platform (raw) | github | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Repository subfolder (raw) |  | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Package identifiers (raw) | unreal-engine-mcp-server | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Package versions (raw) | 0.6.0-beta-e | MCP-Register | 2026-10-10T01:17:01.464Z | selbstauskunft |  |
| Runtime hints (raw) |  | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Environment variable formats (raw) | boolean, filepath, number | MCP-Register | 2026-10-03T01:17:02.187Z | selbstauskunft |  |
| Environment variable descriptions (raw) | LOG_LEVEL=Log level. Logs go to stderr. · MCP_ADDITIONAL_PATH_PREFIXES=Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/ · MCP_AUTOMATION_ALLOW_NON_LOOPBACK=SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network. · MCP_AUTOMATION_CAPABILITY_TOKEN=Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN. · MCP_AUTOMATION_HOST=Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings. · MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE=Inbound messages per minute from the editor before the server disconnects. · MCP_AUTOMATION_PORT=Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090. · MCP_AUTOMATION_USE_TLS=Connect with wss:// instead of ws://. · MCP_CONNECTION_TIMEOUT_MS=How long to wait for the editor connection, in milliseconds. · MCP_REQUEST_TIMEOUT_MS=Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost. · UE_PROJECT_PATH=Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings. | MCP-Register | 2026-10-03T01:17:02.187Z | selbstauskunft |  |
| Icon formats (raw) |  | MCP-Register | 2026-08-16T01:17:01.420Z | selbstauskunft |  |
| Connection paths (source structure) | {"packages":[{"registryType":"npm","identifier":"unreal-engine-mcp-server","version":"0.6.0-beta-e","transport":"stdio","environment":[{"name":"UE_PROJECT_PATH","description":"Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.","format":"filepath","required":true,"secret":false},{"name":"MCP_AUTOMATION_CAPABILITY_TOKEN","description":"Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN.","required":false,"secret":true},{"name":"MCP_AUTOMATION_PORT","description":"Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090.","format":"number","required":false,"secret":false},{"name":"MCP_AUTOMATION_HOST","description":"Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings.","required":false,"secret":false},{"name":"MCP_AUTOMATION_ALLOW_NON_LOOPBACK","description":"SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network.","format":"boolean","required":false,"secret":false},{"name":"MCP_AUTOMATION_USE_TLS","description":"Connect with wss:// instead of ws://.","format":"boolean","required":false,"secret":false},{"name":"MCP_ADDITIONAL_PATH_PREFIXES","description":"Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/","required":false,"secret":false},{"name":"MCP_CONNECTION_TIMEOUT_MS","description":"How long to wait for the editor connection, in milliseconds.","format":"number","required":false,"secret":false},{"name":"MCP_REQUEST_TIMEOUT_MS","description":"Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost.","format":"number","required":false,"secret":false},{"name":"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE","description":"Inbound messages per minute from the editor before the server disconnects.","format":"number","required":false,"secret":false},{"name":"LOG_LEVEL","description":"Log level. Logs go to stderr.","required":false,"secret":false}],"additional_arguments_declared":false}],"remotes":[]} | MCP-Register | 2026-10-10T01:17:01.464Z | selbstauskunft |  |

## Links

- Namespace: [[namensraum/io-github-chir24|io.github.ChiR24]]

---

- Registry page: <https://tracevero.com/mcp/io-github-chir24-unreal-engine-mcp>
- Retrieved on: 2026-10-11
