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unreal-engine-mcp in namespace io.github

Local package path declaredNo credentials listedRepository declared by sourceUpdated 2026-10-09

io.github.ChiR24/unreal-engine-mcp · Registry status: active

No name of its own reaches this register for this entry. The heading therefore carries the trailing segment of the identifier; the identifier itself is listed below as a coordinate.

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At a glance

Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

Vendor's own description, untranslated and unverified

Execution location
Local package path declaredMCP-Register · 2026-08-06
Required secrets declared
No credentials listedMCP-Register · 2026-08-06
Declared version and change
0.6.0-beta-e · Source-reported change date 2026-10-09MCP-Register · 2026-10-10
Repository as declared
github.com/ChiR24/Unreal_mcp.gitMCP-Register · 2026-08-06
Configuration
can be built from the disclosed start template

Inspect connection paths and prerequisites

Related categories

6 of 12 categories. All categories in the segment catalogue

Page last changed:

Sources and collection
Runs
Local package path declared
Credentials
No credentials listed
Registry record changed
2026-10-09
Setup
Template available
Registry name
io.github.ChiR24/unreal-engine-mcp
Package coordinate
npm:unreal-engine-mcp-server
Declared version
0.6.0-beta-e
Source-reported listing date
2026-10-09
Source-reported change date
2026-10-09
First seen by tracevero
2026-08-06
Vendor's website
https://github.com/ChiR24/Unreal_mcp.git

Evidence for this page: The values on this page come from several collections. Each row therefore states its own origin. What the confidence levels mean

Measured values

Measured values
Required secrets declaredNo credentials listed no
Original data – Required secret variables (raw): confirmed absent
Original data – Required secret headers (raw): confirmed absent
Source: MCP-Register · collected on 2026-08-06 · derived
Execution locationLocal package path declared local
Original data – Transports (raw): stdio
Source: MCP-Register · collected on 2026-08-06 · derived
Path argument presentyes
Original data – Path arguments (raw): confirmed absent
Original data – Path environment variables (raw): UE_PROJECT_PATH
Source: MCP-Register · collected on 2026-10-03 · derived
Repository URL listedRepository declared by source yes
Original data – Repository (raw): https://github.com/ChiR24/Unreal_mcp.git
Source: MCP-Register · collected on 2026-08-06 · derived
Declared version0.6.0-beta-e
Source: MCP-Register · collected on 2026-10-10 · self-declared

What is measured is what a manifest declares, not what a piece of software does. This registry fetches no repository URL, no endpoint and no package index; nothing here is verified. Which value comes from which source, and by which rule it was formed, is set out in the Methodology.

Source data25

Evidence for this page: The values on this page come from several collections. Each row therefore states its own origin.

Raw values
Description (raw)Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
Source: MCP-Register · collected on 2026-10-03 · self-declared
Environment variables (raw)UE_PROJECT_PATH, MCP_AUTOMATION_CAPABILITY_TOKEN, MCP_AUTOMATION_PORT, MCP_AUTOMATION_HOST, MCP_AUTOMATION_ALLOW_NON_LOOPBACK, MCP_AUTOMATION_USE_TLS, MCP_ADDITIONAL_PATH_PREFIXES, MCP_CONNECTION_TIMEOUT_MS, MCP_REQUEST_TIMEOUT_MS, MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE, LOG_LEVEL
Source: MCP-Register · collected on 2026-10-03 · self-declared
Required secret variables (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-06 · self-declared
Transports (raw)stdio
Source: MCP-Register · collected on 2026-08-06 · self-declared
Path arguments (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-06 · self-declared
Repository (raw)https://github.com/ChiR24/Unreal_mcp.git
Source: MCP-Register · collected on 2026-08-06 · self-declared
Package registries (raw)npm
Source: MCP-Register · collected on 2026-08-06 · self-declared
Required secret headers (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-16 · self-declared
Path environment variables (raw)UE_PROJECT_PATH
Source: MCP-Register · collected on 2026-10-03 · self-declared
Remote URLs (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-16 · self-declared
Remote hosts (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-16 · self-declared
Registry status message (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-16 · self-declared
First listed in the registry (raw)2026-10-09
Source: MCP-Register · collected on 2026-10-10 · self-declared
Last changed in the registry (raw)2026-10-09
Source: MCP-Register · collected on 2026-10-10 · self-declared
Schema version of the raw record (raw)https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json
Source: MCP-Register · collected on 2026-08-16 · self-declared
Delivery form (raw)package
Source: MCP-Register · collected on 2026-08-16 · self-declared
Repository platform (raw)github
Source: MCP-Register · collected on 2026-08-16 · self-declared
Repository subfolder (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-16 · self-declared
Package identifiers (raw)unreal-engine-mcp-server
Source: MCP-Register · collected on 2026-08-16 · self-declared
Package versions (raw)0.6.0-beta-e
Source: MCP-Register · collected on 2026-10-10 · self-declared
Runtime hints (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-16 · self-declared
Environment variable formats (raw)boolean, filepath, number
Source: MCP-Register · collected on 2026-10-03 · self-declared
Environment variable descriptions (raw)LOG_LEVEL=Log level. Logs go to stderr. · MCP_ADDITIONAL_PATH_PREFIXES=Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/ · MCP_AUTOMATION_ALLOW_NON_LOOPBACK=SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network. · MCP_AUTOMATION_CAPABILITY_TOKEN=Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN. · MCP_AUTOMATION_HOST=Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings. · MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE=Inbound messages per minute from the editor before the server disconnects. · MCP_AUTOMATION_PORT=Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090. · MCP_AUTOMATION_USE_TLS=Connect with wss:// instead of ws://. · MCP_CONNECTION_TIMEOUT_MS=How long to wait for the editor connection, in milliseconds. · MCP_REQUEST_TIMEOUT_MS=Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost. · UE_PROJECT_PATH=Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.
Source: MCP-Register · collected on 2026-10-03 · self-declared
Icon formats (raw)confirmed absent
Source: MCP-Register · collected on 2026-08-16 · self-declared
Connection paths (source structure){"packages":[{"registryType":"npm","identifier":"unreal-engine-mcp-server","version":"0.6.0-beta-e","transport":"stdio","environment":[{"name":"UE_PROJECT_PATH","description":"Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.","format":"filepath","required":true,"secret":false},{"name":"MCP_AUTOMATION_CAPABILITY_TOKEN","description":"Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN.","required":false,"secret":true},{"name":"MCP_AUTOMATION_PORT","description":"Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090.","format":"number","required":false,"secret":false},{"name":"MCP_AUTOMATION_HOST","description":"Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings.","required":false,"secret":false},{"name":"MCP_AUTOMATION_ALLOW_NON_LOOPBACK","description":"SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network.","format":"boolean","required":false,"secret":false},{"name":"MCP_AUTOMATION_USE_TLS","description":"Connect with wss:// instead of ws://.","format":"boolean","required":false,"secret":false},{"name":"MCP_ADDITIONAL_PATH_PREFIXES","description":"Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/","required":false,"secret":false},{"name":"MCP_CONNECTION_TIMEOUT_MS","description":"How long to wait for the editor connection, in milliseconds.","format":"number","required":false,"secret":false},{"name":"MCP_REQUEST_TIMEOUT_MS","description":"Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost.","format":"number","required":false,"secret":false},{"name":"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE","description":"Inbound messages per minute from the editor before the server disconnects.","format":"number","required":false,"secret":false},{"name":"LOG_LEVEL","description":"Log level. Logs go to stderr.","required":false,"secret":false}],"additional_arguments_declared":false}],"remotes":[]}
Source: MCP-Register · collected on 2026-10-10 · self-declared
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Changes

Changes
2026-10-10Declared version: 0.6.0-beta-c → 0.6.0-beta-e
2026-10-10Last changed in the registry (raw): 2026-10-02 → 2026-10-09
2026-10-10First listed in the registry (raw): 2026-10-02 → 2026-10-09

These are the 3 most recent changes to this entry. Full history

tracevero · https://tracevero.com/mcp/io-github-chir24-unreal-engine-mcp